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GAME DESIGN

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4U7-4

This game design is one that I have developed over the years. It was orginially an assignment for one of my classes in college but has developed further from that.

4U7-4 is the name of the drug that is used within the game.

Abstract-

You play as a young girl called Mia Tomas, who was taken away from her parents so that she could take part in experimenting. The experimenting includes children being modified to become a Weapon for War which will mean that people, humans, won’t have to go fight during a war and they can send in the group of children who survives. She was one of 6 other children. These children all got a version of weaponized nanotechnology and only two survived. The surviving two had a rare genetic mutation which meant that the nanotech didn’t take full control and destroy them from the inside out. When she gets the strength she escapes from the science facility and finds her parents murdered and a price on her head. An unknown person took a chemical compound that was created to either kill (if a high dose) or subdue (low dose) the Weapons for War and placed it in a micro bomb. This unknown person then placed it inside Mias’ head. She is given no other choice but to take orders from the unknown person as if she either fails a mission or doesn’t do what he says he will kill her. The second one that survived the experimenting, Ethan Baxter, removes it from her and then they act together. Ethan helps her find out the truth about her family. At the end Mia has to pick between finding out the truth about her parents and letting the person that turned her into what she is go or to kill him and destroy the facility.

The game will have an olden time feel to it though it will still be quiet modern and will be based in a small town called Silvervale.

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THE INFIRMARY MUSEUM

Synopsis - 

A young boy wakes up in the hospital after an accident involving a horse but has no memory of how he got there or what he is doing there. After leaving the room to investigate what is going on and to find someone that will answer his questions he is greeted by an old man, who is dressed strangely. The old man introduces himself as “Old Man Burt” and then proceeds to tell the boy that he has to get out of the hospital as soon as possible or else but doesn’t explain further. A nurse starts to walk towards them and Old Man Burt warns the boy to avoid them at all costs, then he jumps over the nurse, his action went unnoticed by the nurse which confuses the boy. Taking the old man seriously the boy then avoids the nurses and gets what he needs to get off the floor that he is on. After picking up the item he needs he gets a quick flashback of his life. When the boy reaches the basement level that has the door he has to escape out of the Matron comes behind him and shouts at him to come back. Running away from her the boy makes his way dodging through and over everything in his way to the safety of the outside world. Once he makes it through the door there is a bright white light and he wakes up a second time in another hospital room but one in the current century with the sun up. He is informed that the doctors didn’t think he was going to make it and that he was in an induced coma. He is left with the feeling of what would have happened if he had been caught in the dream he had and if it really was a dream?

Game Designs: Projects
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